




3D Apartment
Using Blender I designed this apartment interior. Creating this model allowed me the opportunity to experiment with layouts, furnishings, colour palettes. It was a great way to explore blenders tools and improve my knowledge on the software.
When working in 3D I typically make my base meshes in Zbrush, then I retopologise and unwrap UVs in Maya, afterwards, I texture my models using Substance Painter.
3D Environments and assets
Here are some environments and an example asset I've created. These were other projects I was assigned during my 2nd and 3rd year of university as well as my honours project.
3rd Year Project
I have experience using Unity and Unreal Engine. During my third year of University, I developed a game with a team of students for the Imperial War Museum in Duxford. I created a variety of low poly assets designed for a mobile game.
Vector Art
When creating digital artwork, I use Adobe Photoshop and Illustrator.
Even though my preferred form of medium is 3D Modeling. I also have experience in traditional and digital art. Here are just some examples of vector work I did in Illustrator.

3D Characters















